![minesweeper game c++ source code in c++ using vectors minesweeper game c++ source code in c++ using vectors](https://code-projects.org/wp-content/uploads/2019/07/Simple-Minesweeper-In-Vanilla-JavaScript.png)
This quotient yields a probability estimate for each cell C, and hence we will be able to decide which one of these cells to click (or whether to click a completely unconstrained cell away from the boundary!). Then, for each constrained cell C, it will estimate the amount of all configurations along the boundary where C is a mine divided by the entire number of configurations. Define a configuration to be a distribution of mines that satisfies these constraints.
![minesweeper game c++ source code in c++ using vectors minesweeper game c++ source code in c++ using vectors](https://imgs.developpaper.com/imgs/2019011111242518.png)
The much more powerful method will single out the boundary, defined as all cells that have already been clicked and hence impose constraints by revealing the number of neighbouring mines, as well as these neighbouring constrained cells. This, to no surprise, only improved play strength marginally to 14%. averaging over all constraints on a cell. Whilst this improved the win rate versus purely random choices from 7% to 10% on "Expert", we can do a lot better once we succeed in jointly considering all constraints.Īn intermediate step was replacing the “max” in the above formula with “mean”, i.e. Let us denote this the maximum single constraint algorithm. One very naïve method was implemented based on each imposed constraint B on a neighbouring unclicked cell C, where B is any clicked cell revealing the number of neighbouring mines.Ĭells without constraints are assigned a default probability based on the number of remaining mines and unclicked cells.
![minesweeper game c++ source code in c++ using vectors minesweeper game c++ source code in c++ using vectors](https://people.duke.edu/~ng46/borland/minesweeper.jpg)
MINESWEEPER GAME C++ SOURCE CODE IN C++ USING VECTORS HOW TO
To recap, the question is how to decide on which cell to click once the simple deduction rules from before are no longer sufficient. The code is linked to on GitHub, and for visualization, this neat and lightweight engine was used. The implementation details are described in a bit more technical terms than in previous articles, but the utilized algorithms are easy.